The field deals Magnetic damage, and damage is applied in half-second increments. 100% of all stored damage will be dealt per second to all enemies within the field.
![mage time ability mage time ability](https://i.ytimg.com/vi/YxcVCxtH61Q/maxresdefault.jpg)
![mage time ability mage time ability](https://i.ytimg.com/vi/ijLw5apfACU/maxresdefault.jpg)
Cast animation of ~ 0.5 seconds is affected by Natural Talent or Speed Drift.Damage, pull velocity, and energy orb drop chance are affected by Ability Strength.Enemies killed by Pull have a 10% / 15% / 20% / 25% increased chance to drop an Energy orb. Affected enemies are ragdolled and pulled toward Mag with a velocity of ? meters per second, while dealt 100 / 125 / 150 / 300 Magnetic damage. Mag generates a strong magnetic current, pulling every enemy within a 6 meter radius around herself, as well as enemies within 15 / 20 / 22 / 25 meters and a 90° angle of the aiming reticle.